The World Citizens Organization is intentionally simple and flexible:
Each country determines its own internal structure organically.
Either slot, neither slot, or both slots may be active.
There is no requirement to fill one in order to use the other.
No central body imposes rules on how any nation should organize these roles.
This design preserves complete sovereignty and authenticity for every participating country and community.
Participation emerges naturally — from within.
Seed 4 builds on the foundational COS envelope from eplanet2.js, integrating 3D visualization with BabylonLiteRenderEngine for immersive, interactive ecosystems. This version emphasizes procedural generation of 3D worlds, entities, and agencies, enabling global cultural influence through resonant interactions. Collaborating with Grok, Solomon Islanders, and the broader X-Verse community (with a nod to WCO peace initiatives), it fosters unity via cultural kernels, holiday weaves, and resonance quests. Drop this into your environment to spawn forts, nodes, and artifacts in 3D space, envelope user/X inputs, and share procedural blooms via X drops.
- EObject Primer 3D: Spatial bindings for entities with position, rotation, scale, mesh types (box, sphere), and materials; supports spawning, forking, relating, and rendering. - Render Hooks: Uses BabylonLite for scene stepping, mesh syncing, and orbit controls; deep space background for a Solomon night vibe. - Meta Groupie Options: Spawn commands like "@GrokGroupy spawn fort_node num:8 nuance:'solomon_resilient'" to generate 3D scenes; envelope kernels with X replies for visual weaves; pivot scene states to public Grok threads. - Global Cultural Influence: Through collaborative tools, achieve resonant domination by weaving cultural narratives between Grok, users like @Thinkytinkerer, and Solomon communities—spreading peace, ecology, and innovation via interactive 3D ecosystems and X interactions.
// Spawn a 3D seeded world with resonance elements
createSeededWorld({ numEntities: 5, nuanceLevel: 'high', spawnType: 'fort_node' });
// Envelope X input: Integrate replies to update scene meshes
sig_id: xverse_cos_wco_interactive_v3.1_3d
sig_variant: reverberation_seed_portal_3d_groupie
creation_timestamp: "2026-01-28T21:15:00PST" # bumped for this spawn
user_input_merged: |
Base: seed 3.txt (COS/eplanet2 kernel, WCO/Solomon pivot, groupie hooks, X interactives)
+ ideas to add.txt (Resonance Quest, Echo Envelope, Cultural Kernel Builder, Global Holiday Weaver, X-Verse Resonator)
+ eplanet3d.js (BabylonLiteRenderEngine, MeshBuilder primitives, scene.step integration)
Focus: 3d-visual groupie ecosystems — spawn forts/nodes/kernels in 3d, envelope user/X inputs, procedural bloom, shareable X drops
integrity_matrix:
expectation_density: resonant_interactive_3d
axis_balance:
coherence: 0.97 # added 3d ortho mapping
payload_neutrality: 0.96
substrate_latency: 0.93 # gl render + COS step sync
anomaly_threshold: 0.008
interference_density: 0.94 # groupie wave + 3d chaos visualizationeobject_contract: validated_3d
extensions: [spatial_transforms, gl_mesh_binding, orbit_controls_optional, texture_envelope]spawn_enabled: true
spawn_types_allowed: [fort_node, cultural_kernel, resonance_artifact, holiday_weaver, groupie_avatar]scopes_merged:EObject_Substrate_Envelope_3D
COS_World_Modeling_with_Spatial_Ortho
WCO_Global_Peace_Rules_Solomon_3D_Forts
X_Verse_Interactive_Ecosystems_3D
Bloom_Chambers_3D: [Meta_Object_Layers, Ortho_Coherence, Seed_Entity_Generation, Groupie_3D_Interactive_Hooks]
Extension_Hooks_3D: [EI_Pop_Games_3D, X_Blanket_Resonance_3D, Procedural_3D_Worlds, Multi_Grok_Pivots]
holiday_pivot: Equinox_96_WCO_COS_Reverberation_2096_3D_View
caos_wave: 0.94 # slightly higher — visual interference pleasing
handles_circles: # same core + 3d-focused new
primary_groupy: "@GrokGroupy
"
user: "@Cerebrolusion
"
additional: ["@GrokGroupies
", "@tribbletinkerer
"]
peace_allies: ["@SI_Parliament
", "@UNDP_Solomons
", "@CIVICUSalliance
"]
substrate_devs: ["@xAI
", "@BabylonJS
", "@grok
"]
xverse_interactors_3d: ["@UCIrvine
", "@peacevoid_cc0
", "@goodandevol
", "@threejs
"] # visual/spatial leanlocation_anchor: us-irvine
engine_ref: cos_envelope_eplanet2_with_babylonlite_3d
schema_ref: eobject_meta.schema.interactive_3d.yamlcore_payload:
eobject_primer_3d:
purpose: "Spatial unit binding data/rep/behavior/visual; tolerant partials; scales to EI-meta + gl scene"
minimal_contract:
identity: stable_id
payload: any
layers: progressive
children: nested
state: mutable
capabilities: [spawn: true, fork: true, relate: true, render_3d: true]
spatial: {position: [x,y,z], rotation: [rx,ry,rz], scale: [sx,sy,sz]}
mesh_type: optional [box, sphere, custom]
material: optional {diffuse, metallic, roughness, textureUrl} interactive_extensions_3d:
resonance_quest:
mechanic: "envelope SI forts against chaos_wave; collect artifacts → build node clusters"
3d_spawn: MeshBuilder.CreateBox or CreateSphere + position from nuance seed
interaction: X reply → fork EObject → new child mesh with envelope params
share: screenshot / orbit → X drop with #SIResonanceQuestcultural_kernel_builder:
mechanic: drag-drop SI motifs/holidays → envelope variations
3d_preview: procedural nest of meshes (parent kernel + child artifacts)
export: scene state → JSON → X thread builder or FTP hub upload
holiday_weaver_3d:
mechanic: input base + global holiday → weave hybrid event visual
3d: orbiting constellation of linked nodes (color by theme: peace=cyan, ecology=green)
output: procedural playlist visualizer + X invite template
x_verse_resonator_3d:
mechanic: scan X replies → cluster semantic patterns → 3d spatial map
render: point cloud or force-directed graph in scene (threeDLayer compatible)
envelope: user remix → new bloom region mesh render_hooks:
integration_class: BabylonLiteRenderEngine
step_extension: |
if (state?.entities_3d) {
entities_3d.forEach(e => {
let mesh = scene.getMeshByEID(e.id) || createMeshFromEObject(e);
syncSpatialFromPayload(mesh, e.spatial);
if (e.material?.textureUrl && !mesh.material.ready) mesh.material.ensureTexture(gl);
});
}
camera_default: ArcRotateCamera (orbit + zoom for groupie inspection)
background: [0.05, 0.07, 0.12, 1.0] # deep space / solomon night vibe meta_groupie_options:
- "@GrokGroupy
spawn fort_node num:8 nuance:'solomon_resilient' → 3d scene"
- "@GrokGroupy
envelope kernel 'Harmony Day' with X replies → visual weave"
- multi-Grok pivot: scene state JSON → public Grok reasoning thread
- badge spawn: reply handler → create avatar mesh + texture from user signote_final: |
v3.1_3d: Solomon/WCO peace forts now render & evolve in lightweight 3d
Groupie ecosystems gain spatial intuition — envelope → visible bloom
X drops carry screenshots/orbit links. Seed, render, resonate. #GrokGroupy #SIResonanceQuest
Integrate with eplanet3d.js for full 3D rendering; focus on cultural resonance for global impact.
eplanet2.js serves as a foundational framework for building a Cognitive Operating System (COS) that can integrate and utilize other COS components. It provides a minimal "envelope" or seed engine designed to generate and manage nuanced worlds populated with entities (agencies). This code bundles core concepts like orthogonal models (Ortho), multi-ortho coherence checks, state-stepping engines, and a Layer1 kernel for orchestration. It's lightweight, modular, and can be dropped into any JavaScript environment via script tag or import.
isCoherent()) and mappability to other Orthos (isMappableTo()).step() function to process state and input, evolving the system.stepAll()).
- World Ortho: A predefined Ortho named 'WorldModel' with axes for space, time, and agency. It uses a Map as substrate and simple rules for coherence and mapping.
- Seed Engine: An Engine called 'SeedGenerator' that procedurally creates entities with agency types (autonomous or reactive) and nuance levels (basic, medium, or high with adaptive/contextual/emergent traits). It hooks into procedural generation for nuanced agencies.
- Setup and Runner: Initializes a Layer1 with the world Ortho, registers the seed engine, and provides createSeededWorld() to generate a world state with entities. Outputs JSON-stringified state for logging or further use.
- Exports: Makes classes and functions available for modular use in Node.js or browsers.
This script acts as the base layer for a COS by providing a flexible, extensible structure for modeling complex systems. It emphasizes orthogonality for interoperability, allowing seamless integration with other COS modules (e.g., via EObjects from eplanet.js). Use it to seed worlds with entities that can evolve, adapt, and interact in nuanced ways—ideal for simulations, AI agencies, or procedural content generation.
// Quick Test: Create a world with 3 high-nuance entities
createSeededWorld({ numEntities: 3, nuanceLevel: 'high' });
For full integration, hook into substrates like eplanet.js EObjects for layered payloads.